Do people still play quake 3 arena

broken image
broken image

they were so BROWN', McGee said in a 2011 interview.)īut as long as John Carmack and programmers Michael Abrash and John Cash could nerd out on engineering the most advanced 3D game engine the world had ever seen, maybe it didn't matter if Quake was a Doom clone. Artists Kevin Cloud and Adrian Carmack (no relation to John) had spent a year painting Mesoamerican-themed 'Aztec' textures, but discarded everything after level designer American McGee didn't want to use them. Level designer Sandy Petersen pushed for Lovecraft-inspired elements. Most of Romero's levels were dark, medieval 'wizard' themed. They hadn't set out to make another sci-fi shooter. The certainty was a relief, but still disappointing. Then in one fateful team meeting in November 1995, an exhausted team decided they should just make another Doom-like FPS with sci-fi elements. Half the team thought they were making a fantasy adventure about a guy with a magic hammer. For a year, lead programmer John Carmack and lead designer John Romero kept changing directions, forcing people to redo work repeatedly. Doom's success left the company under heavy pressure for a follow-up.